Informatics & Digital Learning

Informatics & Digital Learning

Digitale Technologien und auch die Informatik sind heutzutage in der Lebenswelt der Kinder allgegenwärtig. Insbesondere mit digitalen Medien sammeln Kinder schon vor dem Eintritt in den Kindergarten vielfältige Erfahrungen. Medien und Informatik sind daher Teil der pädagogischen Arbeit im Kindergarten. Kindern Informatik näherzubringen kann spannend sein. Die Frage „Wie funktioniert das?“ steht bei der digitalen Bildung im Vordergrund. So kann z. B. das Programmieren, welches ein wesentlicher Bestandteil der Informatik ist, mit entsprechenden Spielen schon im Kindergarten leicht und verständlich vermittelt werden. In unserem Sortiment finden Sie eine große Auswahl an kindgerechten Spielen und Lernmittel, um Kinder kreativ und spielerisch an Informatik heranzuführen. Weiterlesen…

Digitale Technologien und auch die Informatik sind heutzutage in der Lebenswelt der Kinder allgegenwärtig. Insbesondere mit digitalen Medien sammeln Kinder schon vor dem Eintritt in den... read more »
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Informatics & Digital Learning

Digitale Technologien und auch die Informatik sind heutzutage in der Lebenswelt der Kinder allgegenwärtig. Insbesondere mit digitalen Medien sammeln Kinder schon vor dem Eintritt in den Kindergarten vielfältige Erfahrungen. Medien und Informatik sind daher Teil der pädagogischen Arbeit im Kindergarten. Kindern Informatik näherzubringen kann spannend sein. Die Frage „Wie funktioniert das?“ steht bei der digitalen Bildung im Vordergrund. So kann z. B. das Programmieren, welches ein wesentlicher Bestandteil der Informatik ist, mit entsprechenden Spielen schon im Kindergarten leicht und verständlich vermittelt werden. In unserem Sortiment finden Sie eine große Auswahl an kindgerechten Spielen und Lernmittel, um Kinder kreativ und spielerisch an Informatik heranzuführen. Weiterlesen…

Motor Skills Set "Initial Programming", 48 pcs. Motor Skills Set "Initial Programming", 48 pcs.
Initial programming made easy! With the games set that looks behind the scenes. Programming involves telling the computer to work in the way the user wants it to. In reality, this process is often extremely complex. This game, on the other hand, is a child-friendly way to explain the principles of programming. All without a computer, but still very clear and great fun too! Children work out a...
  • an easy way to understand programming
  • this game offers a simple explanation of how programming functions while encouraging movement
  • navigate the maze with the help of the programming code and reach the destination

 

€49.90 *
Coding Game with Mouse, 120 pcs. Coding Game with Mouse, 120 pcs.
First programming exercises – without a PC at all Children can have lots of fun with this entertaining board game learning their first coding and programming concepts without needing a PC at all. Players throw the dice and draw the corresponding number of programming cards to follow a programming sequence. Players use this operating plan to move their mouse around the board, navigating around...
  • first programming exercises – without a PC at all
  • learn to think ahead through play
  • for 2–4 players from age 5
€29.90 *
Robot Mouse "Musculus" 83 parts Robot Mouse "Musculus" 83 parts
This robot Mouse teaches pupils the first steps of programming. There are directional buttons for "forward" and "back" as well as "right" and "left". This allows a whole series of motion commands to be programmed, which are then played back step-by-step and in the order in which they were entered. For example, the pupils have to program the mouse so that at the end it finds its way through the...
  • get to know and understand the principle of programming
  • Train problem-solving skills, analytical and spatial thinking as well as mathematical skills and logic
  • with labyrinth accessories

 

€77.90 *
"Botley" Set of Robot Activities, 78 pieces "Botley" Set of Robot Activities, 78 pieces
With this appealing robot, pupils learn their first steps in programming within minutes. The supplied remote control can be used to move the robot - back and forth, right and left, find or dodge an object, etc. A series of motion commands can be programmed, which are then performed step-by-step and in the order they are entered. Not only does this game train problem-solving skills , it also...
  • teaches programming steps for beginners and advanced learners
  • demands and encourages logical, analytical and spatial thinking
  • highly suitable for group, team and partner work
  • extensive features for a variety of requirements

 

€99.90 *
MatataLAB Coding Set, 53 pcs. MatataLAB Coding Set, 53 pcs.
Master coding skills from the age of 4 The MatataLab coding set allows children aged 4-9 to programme using a small robot. They will teach themselves fundamental coding skills while developing the necessary cognitive capacities to understand abstract and complex rules and links. Since the robot is programmed via small blocks, which are photographed from a "coding tower" on the input board,...
  • a fun way to learn programming
  • no monitor, mobile phone, tablet or computer required
  • no software necessary
€169.00 *
Digital Slate SDF "A4-S Dino", black display, coloured lines Digital Slate SDF "A4-S Dino", black display, coloured lines
This digital board SDF with black display is an excellent way of developing fine motor skills and visual motor coordination . It helps develop joined-up writing through drawings. It can also be used as a digital notepad , e.g. as a shopping list or for messages. This reduces waste as sheets of paper do not need to be disposed of (up to 100,000 pages). It is made from ABS plastic, which ensures...
  • innovative and great solution for writing, numeracy and drawing exercises
  • arithmetic tasks or fill the gap texts are noted on the display
  • can also be used for notes, diagrams and drawings
  • lines are displayed in rainbow colours
  • avoids paper waste and helps protect the environment
  • ready to use, no app or software required
  • long-lasting joy, replaceable batteries

TimeTEX Innovation

Demonstration video

From €19.90 *
Digitale Medien-Tools kompetent und kreativ nutzen, 40 Karten Digitale Medien-Tools kompetent und kreativ nutzen, 40 Karten
40 Karten für Fachkräfte in Kita, Aus- und Fortbildung. Mit vielen Praxis- und Anwendungsbeispielen aus dem pädagogischen Alltag. Digitale Mindmaps, kollaborative Dokumente oder Online-Umfragen: Richtig eingesetzt sorgen Medientools ganz schnell für Arbeitserleichterung beim Organisieren, Präsentieren, Dokumentieren und Verwalten. Mit diesem Kartenset können sich pädagogische Fachkräfte schnell...
  • Überblick über 12 gängige Tools
  • 40 Karten mit Begleitheft und Downloadmaterial
  • zur Förderung der Medienkompetenz
  • praxisnah und leicht umsetzbar
€25.00 *
Buch "Medienerziehung in der Kita", 120 Seiten, inkl. 30 Bildkarten Buch "Medienerziehung in der Kita", 120 Seiten, inkl. 30 Bildkarten
Smartphone und Tablet sind für Kita-Kinder längst Alltagsgegenstände. Das zeigen Dreijährige, die scheinbar mühelos ein Handy bedienen können. Doch zugleich besteht bei vielen Erziehern und Eltern ein Unbehagen angesichts der Gefahren digitaler Medien. Medienbildung in Krippe, Kindergarten und Schule ist der Schlüssel zur richtigen Mediennutzung. Sie muss altersangemessen sein und sich an der...
  • grundlegendes Fachbuch zur Medienerziehung
  • praktische Tipps anhand von Fallbeispielen
  • mit 30 Bildkarten zur Reflexion im Team
  • Checklisten und Fragebögen zum kostenlosen Download
€28.00 *
Buch "Medien zum Mitmachen", 80 Seiten Buch "Medien zum Mitmachen", 80 Seiten
Digitale Medien gehören zum Kinder-Alltag, auch wenn ihre Nutzung kontrovers diskutiert wird. Dass Kitas weder technisch aufgerüstet noch Software-Experten sein müssen, um Kindern einen sinnvollen Umgang mit Medien zu vermitteln, zeigt diese Materialsammlung von Susanne Roboom: Durch einen gleichberechtigten, vielseitigen Zugang zu digitalen Medien und deren kreative Nutzung erfahren Kinder,...
  • Impulse für die Medienbildung in der Kita
  • Auseinandersetzung mit digitalen und analogen Medien
  • Materialsammlung und konkrete Lernziele
  • mit Bezug zu den Bildungs- und Orientierungsplänen der Länder
€15.00 *
Group set mobile phone adapter for pocket microscope, 6 items Group set mobile phone adapter for pocket microscope, 6 items
These practical universal clips are an indispensable accessory for our pocket microscope set (item no. 81351). Just attach the adapter to the smartphone and connect it to the eyepiece of the pocket microscope. Children will immediately be able to take impressive photos and videos of the objects they observe. Ideal for presentations or other project work. The smartphone adapter is robust,...
  • Group set with 6 items
  • Indispensable accessory for the pocket microscope
  • Universal clip for all common smartphones
  • Just attach to the mobile phone camera and clip on the pocket microscope
€54.90 *
Mobile phone adapter for pocket microscope, 1 item Mobile phone adapter for pocket microscope, 1 item
This practical universal clip is an indispensable accessory for our pocket microscope (item no. 81339). Just attach the adapter to the smartphone and connect it to the eyepiece of the pocket microscope. Children will immediately be able to take impressive photos and videos of the objects they observe. Ideal for presentations or other project work. The smartphone adapter is robust, lightweight,...
  • Indispensable accessory for the pocket microscope
  • Universal clip for all common smartphones
  • Just attach to the mobile phone camera and clip on the pocket microscope
€9.90 *
Commendation stickers "giraffe" in a dispenser box, 500 pcs Commendation stickers "giraffe" in a dispenser box, 500 pcs
This box contains 500 colourful stickers that are ideal for our reward cards or collection notebooks. The dispenser box is particularly handy as the stickers can be quickly and individually removed . The rest of the stickers are stored tidily inside the box, protected against dirt and damage. The box contains 2 different, wonderful motifs, which will inspire pupils to collect more. Dimensions:...
  • Quick and easy removal thanks to the dispenser box
  • 500 stickers, well protected against contamination and damage
  • 19 mm ø, motif: giraffe

TimeTEX Innovation

Demonstration video

€2.95 *
Silkscreen stamp "Perpetuum" round "Beaver" Silkscreen stamp "Perpetuum" round "Beaver"
With the great "Perpetuum" silkscreen stamps by TimeTEX, fingers stay clean and there is no longer any need for ink pads and other equipment. Likewise, there is no need for test stamping anymore because every stamp is perfect ! The revolutionary aspect of these stamps is a printing mechanism that does away with the need for ink pads because the special ink is applied onto the sheet by the...
  • Stamp size: 25 mm ø
  • For more than 10,000 stamp prints
  • Compact, handy, light
  • Made of sturdy plastic
  • Black stamping ink
  • Motif: Beaver

TimeTEX Innovation

Demonstration video

€6.95 *
Programmable Dragon "Coding Critters®", 26 pcs. Programmable Dragon "Coding Critters®", 26 pcs.
With Blazer, the programmable dragon, even the youngest can gain their first experience in programming and develop basic skills with lots of fun. With the enclosed spell book, the children go on magical adventures together with the dragon. Simply activate the spell mode on the wand (remote control) and let Blazer dance, glow or thunder his volcano horn with the 12 spells in the book! The spells...
  • Develop basic competences in programming
  • With 22 pcs. Accessories
  • Promotes logical thinking and teamwork
€61.90 *
fischertechnik Robotics First Coding fischertechnik Robotics First Coding
fischertechnik Robotics – first coding Demonstrate the principles of coding at primary level for clear, long-term understanding. Writing your own program to bring a robot to life is incredibly exciting and thrilling! It is impossible to imagine today's world without this technology. fischertechnik First Coding is perfect for introducing the very youngest kids to this exciting and important...
  • understanding the basics of programming
  • age-appropriate introduction to the world of computer science and robotics
  • 25 components, 3 models
€140.00 *
Class Set Digital Slate SDZ "A4-S", 8 pcs., in case Class Set Digital Slate SDZ "A4-S", 8 pcs., in case
The digital blackboard SDZ with its black display and writing line divided into 3 is very good for learning and practising writing . It can also be used as a digital notepad , e.g. as a shopping list or for messages. This reduces the amount of waste produced as sheets of paper do not need to be disposed of (for up to 100,000 pages). It is made from ABS plastic, which ensures the appropriate...

Get your set now and save money!
Price advantage = savings compared to individual purchase

  • eight writing lines, each divided into 3, and a thicker baseline
  • innovative solution for learning to write
  • avoids paper waste and helps protect the environment
  • ready to use, no app or software required
  • long-lasting joy, replaceable batteries

TimeTEX Innovation

Demonstration video

€177.10 * €129.00 *
Class Set Digital Slate SDF "A4-S Dino", 6 pcs., in case Class Set Digital Slate SDF "A4-S Dino", 6 pcs., in case
This digital board SDF with black display is an excellent way of developing fine motor skills and visual motor coordination. It helps develop joined-up writing through drawings. It can also be used as a digital notepad , e.g. as a shopping list or for messages. This reduces the amount of waste produced as sheets of paper do not need to be disposed of (for up to 100,000 pages). It is made of ABS...

Get your set now and save money!
Price advantage = savings compared to individual purchase

  • innovative and great solution for writing, numeracy and drawing exercises
  • arithmetic tasks or fill the gap texts are noted on the display
  • can also be used for notes, diagrams and drawings
  • lines are displayed in rainbow colours
  • avoids paper waste and helps protect the environment
  • ready to use, no app or software required
  • long-lasting joy, replaceable batteries

TimeTEX Innovation

Demonstration video

€155.30 * €149.00 *
Bubble - The Drawing Robot, 38 pcs. Bubble - The Drawing Robot, 38 pcs.
Bubble is a small, intelligent robot that helps children over 6 learn to program in an intuitive, entertaining way - and simply by drawing on DIN A4 paper. No tablet required. To draw with Bubble, simply press the buttons on the keypad: the order of the buttons pressed will determine the drawing, which the robot draws on paper using a felt-tip pen. The cards included with the game help children...
  • a fun way to learn programming
  • the drawing is based on the order of the selected buttons
  • "Bubble" game mode responds to clapping and blowing

 

€62.90 *
Digital Slate SDZ "A4-S", black display, writing lines divided into 3 Digital Slate SDZ "A4-S", black display, writing lines divided into 3
The digital blackboard SDZ with the black display and writing line divided into 3 is very good for learning and practising writing . It can also be used as a digital notepad , e.g. as a shopping list or for messages. This reduces waste as sheets of paper do not need to be disposed of (up to 100,000 pages). It is made from ABS plastic, ensuring appropriate robustness. The writing line, divided...
  • eight writing lines, each divided into 3, and a thicker baseline
  • innovative solution for learning to write
  • avoids paper waste and helps protect the environmena
  • ready to use, no app or software required
  • long-lasting pleasure when using, replaceable batteries

TimeTEX Innovation

Demonstration video

€19.90 *
Media Education in Nursery and Primary School Media Education in Nursery and Primary School
by Antje Bostelmann 23 ideas for educational work with 4 to 8-year-old children with practical examples and recommended actions. The internet offers countless opportunities to find information and expand your knowledge of the world. But how do you decide what is important and what is correct? Between fake news and rumours, advertising is now often impossible to distinguish from serious news....
  • options for tablet and digital camera to create photo projects
  • learning about and using photo and film technology, suitable apps and tools
  • planning stories and action sequences to create your own films
  • critical analysis of information from photos and films
€24.80 *
Artie - the Drawing Robot Artie - the Drawing Robot
Learn to program using a tablet (not included) from approx. 6-7 years. Use Artie to draw geometric shapes or design colourful motifs. The robot draws with felt pen on paper that is at least DIN A4 in size. The "drag and drop" programming is compatible with Mac, PC and tablet (not included in the scope of delivery). "Drag and drop" programming is a very simple method to operate a user interface...
  • built-in WiFi
  • easy method to operate graphical user interfaces
  • 4 felt pens included
€94.90 *
MatataLAB Extension Art & Geometry, 26 pcs. MatataLAB Extension Art & Geometry, 26 pcs.
Extend your MatataLab coding set with the "art & geometry" theme. Learn to program for children from 4-9. This extension set transforms the robot into an artist. Just insert a felt pen in the robot. By programming with the 10 different angle elements, children learn how many lines and angles are needed for a shape, e.g. square, triangle, star. The 3 task cards with a total of 6 examples are...
  • extension set for the MatataLAB coding set (not included)
  • a fun way to learn about geometric shapes and angles
  • includes 3 felt pens
€29.90 *
MatataLab Handbook "Spielend Programmieren lernen mit MatataLab" MatataLab Handbook "Spielend Programmieren lernen mit MatataLab"
Textbook and exercise book - the perfect guide for teachers and parents! Dimensions : DIN A4 Content: 100 pages Introduction: summary of the pieces included, turning on and off, standards in computing lessons Learning unit 1 Introduction Learning unit 2 Programming adventure Learning units 3 & 4 Code sequences Learning units 5 & 6 Music compositions Learning units 7 & 8 Telling stories with...
  • text book and exercises for the MatataLab Coding Set
  • contents: 100 pages
  • perfect guide for teachers and parents
  • content in German language

 

€12.99 *
Coding Game with Animals, 38 pcs. Coding Game with Animals, 38 pcs.
Coding for beginners - no technology Where is the animal right now and what direction is his nose pointing in? Where would the animal like to go and what obstacles are in his way? Plan the route with the wooden animals in your hand. For each step or turn, take a coding card to make a sequence of cards from left to right showing the animal's route. The number of points on the task card indicates...
  • coding for beginners - no technology
  • initial work with maps and directions
  • different difficulty levels
  • check your own work on the back of the card
€68.90 *
MatataLAB Extension Music, 45 pcs. MatataLAB Extension Music, 45 pcs.
Extend your MatataLab coding set with some music. With this extension set, children can become little composers and learn to understand how a sequence of notes makes a melody. Learn coding skills from the age of 4, without a monitor, mobile phone, tablet or computer. The MatataLab coding set allows children aged 4-9 to programme using a little robot. They will teach themselves fundamental...
  • extension set for the MatataLAB coding set (not included)
  • compose your own songs
  • 10 ready-made, short melodies
€49.90 *
Digital Slate SD "A4-XS", black display Digital Slate SD "A4-XS", black display
This digital board SD with black display is an excellent way of developing fine motor skills and visual motor coordination . It helps develop joined-up writing through drawings. It can also be used as a digital notepad , e.g. as a shopping list or for messages. This reduces the amount of waste produced as sheets of paper do not need to be disposed of (for up to 100,000 pages). The black display...
  • innovative and great solution for writing, numeracy and drawing exercises
  • arithmetic tasks or fill the gap texts are noted on the display
  • can also be used for notes, diagrams and drawings
  • avoids paper waste and helps protect the environment
  • ready to use, no app or software required
  • long-lasting joy, replaceable batteries

 

TimeTEX Innovation

Demonstration video

 

From €8.95 *
Digital Slate TD "A4-XS", transparent display Digital Slate TD "A4-XS", transparent display
This digital board with transparent display is an excellent way of developing fine motor skills and visual motor coordination . It helps develop joined-up writing through drawings. It can also be used as a digital notepad , e.g. as a shopping list or for messages. This reduces the amount of waste produced as sheets of paper do not need to be disposed of (for up to 100,000 pages). The...
  • innovative and great solution for writing, numeracy and drawing exercises
  • transparent display allows own templates to be used
  • can also be used for notes, diagrams and drawings
  • avoids paper waste and helps protect the environment
  • ready to use, no app or software required
  • long-lasting joy, replaceable batteries

TimeTEX Innovation

Demonstration video

 

From €17.90 *
Mobile Phone Microscope Set, 3 cm ø, 8 pcs. Mobile Phone Microscope Set, 3 cm ø, 8 pcs.
The mobile microscope - small, practical and surprisingly high quality! With this microscope, you will suddenly be able to see things that were previously invisible, and you can design your lessons to take advantage of modern, digital technology. The mobile microscope is incredibly easy to attach to the camera on any smartphone or tablet . The set contains 8 mobile microscopes - perfect for...
  • for fixing to a smartphone or tablet camera
  • with integrated LED light
  • up to 30 x magnification

 

TimeTEX Innovation

Demonstration video

 

€119.00 *
Mobile Phone Microscope, 3 cm ø Mobile Phone Microscope, 3 cm ø
The mobile phone microscope - small, practical and surprisingly high quality! With this microscope, you will suddenly be able to see things that were previously invisible, and you can design your lessons to take advantage of modern, digital technology. The mobile microscope is incredibly easy to attach to the camera on any smartphone or tablet . Encourage children to use the digital microscope...
  • for fixing to a smartphone or tablet camera
  • with integrated LED light
  • up to 30 x magnification

TimeTEX Innovation

Demonstration video

 

€15.90 *
"Peg" Voice Recorder "Peg" Voice Recorder
This speech recorder in a plastic peg look is ideal for project or station work . It can simply be pegged to a sheet, basket, ropes or other items and discussed when a task is set. Even scavenger hunts and games on excursions and school trips can be made special. Due to its size, children find it easy to handle . The recording time is 1 0 seconds , the recordings can always be played back or...
  • 10 seconds recording time
  • for project or station work
  • a microphone and loudspeaker in one
  • easy operation, good sound quality

 

€21.90 *
"Ideal" Voice Recorder, 13.5 cm "Ideal" Voice Recorder, 13.5 cm
You can use this plastic recorder in the form of a handheld microphone to record sequences of up to 2 hours as many times as you like and play and delete them in good sound quality. It has a 128 MB memory , records the data in MP3 format and can be connected through the USB port at any time to a PC to transfer the data. In addition, headphones can be connected directly to the microphone, a...
  • 2 hours of recording time and 128 MB of memory
  • microphone and speaker with clear playback
  • files can be downloaded in MP3 or WAV format
  • can be connected directly to a laptop or PC with a USB connection
  • volume adjustable, headphone jack
  • no separate PC software required
  • easy operation, good sound quality

 

TimeTEX Innovation

Demonstration video

 

€39.90 *

 

What is computer science?

Computer science is a science that is essentially concerned with the automated and systematic processing of data and information. Computer science is a combination of information and automation. It`s foundation lies in mathematics and engineering. However, computer science now extends far beyond this and has an impact on all areas of life.

Computer science can be found everywhere:

  • Data is transmitted (mobile phones, computers, televisions)
  • processes are controlled and regulated automatically (the programme of the dishwasher)
  • Data is stored and has digital output (digital cameras, CDs)
  • data is changed and calculated (pocket calculators, navigation systems)

Computer science in kindergarten?

Computers, tablets, robots - the digitalisation of our society has long since reached early childhood. Children bring their experiences with these digital technologies into everyday kindergarten life, for example when playing or in their stories. This can and should be picked up in kindergarten, as it is important to accompany children on their way into the digital world and show them ways to understand digital technology and use it in a meaningful and creative way.

Programming plays a key role here, as it is already one of the most important skills that children should learn today (and will be even more so in the future). It therefore makes sense for children to learn programming in a playful way as early as kindergarten. This can also be done without computers and technical equipment, as the basic principles of programming can be learnt and understood without technology. For example, children can use coding games to get their first programming experience in a child-friendly and fun way. Robots are also a popular medium for children to learn programming through play. They offer children a first playful approach to the world of programming and also promote logical thinking and an understanding of cause and effect.

Computer science games for children

To bring computer science closer to children, we offer a wide range of child-orientated games and educational materials. These make it easy for children to learn programming and acquire basic skills in this area of computer science.

For example, with our MatataLAB coding set, children can learn to code through play. They learn basic coding skills and develop the cognitive skills needed to understand abstract and complex rules and concatenations.

Our motor skills set ‘First Programming’ allows children to learn programming in motion. The advantage: learning through movement is easier to memorise and is also a lot of fun!

With COKO, the programmable robot crocodile, children learn the basics of programming in a simple and fun way and develop the ability to understand the relationship between cause and effect. It also promotes spatial orientation and logical thinking.
Children can solve problems and develop strategies with the ‘Coding Critters®’ programmable dragon. Kids go on magical adventures while developing logical thinking and teamwork skills - a fun way for children to learn programming!

Learning to code made easy for kids - discover even more exciting games at TimeTEX now and teach basic digital media and IT skills in a fun way!

Media and computer science in kindergarten

Media and IT systems are omnipresent in children's lives. Many pre-school children already use devices such as computers, digital TVs, smartphones and tablets very independently to play, learn or entertain themselves. This is partly due to the fact that these devices have become much easier to use in recent years. Even children who do not have their own digital devices such as mobile phones, tablets or computers live in an environment that is increasingly characterised by IT. As a result, digital education, especially in relation to media, is becoming a social responsibility, even in kindergarten. The focus is on familiarising children with digital media as a versatile tool and on using it to develop their media skills. Media education in kindergarten is therefore of great importance for the sensible and constructive use of digital media.

Skills that are strengthened as a result:

  • Problem-solving skills through logical and strategic thinking
  • Social skills through learning together
  • Self-competence through the experience of self-efficacy
  • Expertise through the acquisition of knowledge and skills

 

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